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Rhino Live Link

Model in Rhino, render in GemGpu — live. The GemGpu Link plugin streams your active Rhino document straight into the studio and keeps it updated as you work. No export/import round trips, no waiting.

Install

Get GemGpu Link free from Food4Rhino:

Run the installer and restart Rhino.

Connect

  1. In Rhino, run GemGpuLink. The command line confirms it's serving:
GemGpu Link: live on ws://127.0.0.1:8877/link
GemGpu Link: in the studio choose File → Connect Rhino Live Link.
GemGpu Link: run GemGpuLink again to stop.
  1. In GemGpu: File ▸ Connect Rhino Live Link.
  2. Your geometry appears normalized and classified like any import, wearing the default studio look.

From then on the link is live by default: every change pushes automatically (debounced full snapshots, so the studio always has your latest state). Model on — the lit, graded studio view follows your Rhino edits.

GemGpuLink is a toggle — run it again to stop serving from the Rhino side. (The studio side disconnects via File ▸ Disconnect Live Link.)

What comes across

Materials that stick

Studio material assignments key on the Rhino object — your gem and metal tuning survives every push, rename, and reorder. Dial the look once; keep modeling.

Rhino materials themselves don't transfer, and that's the point: GemGpu applies its own physically-accurate gems and metals while the geometry stays live.

Private by design

The link binds to 127.0.0.1 only (port 8877) and is send-only: geometry travels exclusively to a browser on your own machine, and nothing on the socket can modify your Rhino document. Nothing to configure, nothing exposed to the network.

While linked

A linked model behaves like any scene — materials, environments, camera views, animation, and rendering all work. Combining a live-linked base with additional file imports waits until the linked model is file-backed; finish modeling first, then append props. File ▸ Disconnect Live Link ends the stream and keeps the last geometry in the scene so you can keep rendering.