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Camera & views

The Cam tab controls the lens, and — more importantly — your saved views: the named framings that power tours, batch renders, contact sheets, and the catalog set.

The lens

Work in the units you think in:

From the wide 35 mm look to a flattering 100 mm product lens.

Render scale (0.5–2×) supersamples or lightens the live viewport independently of export resolution.

Navigation helpers live on the tool rail: zoom, fit, focus-selected, the camera gimbal overlay for precise orbiting, and Limit camera so you never dive under the floor.

Saved views

Frame something worth keeping and press Save current. Each saved view stores the full camera pose and can be:

Lock freezes the camera against accidental drags — useful once a hero framing is final.

Saving three framings, then jumping between them.

Views power delivery

The rest of the studio treats your saved views as a shot list:

Feature What it does with views
Play tour Glides through all views in order — smooth, orbit-path camera motion through each framing.
Timeline Converts the tour into camera keyframes on the timeline for editing and export.
Batch render Renders every view as a still into one .zip — see Rendering & export.
Contact sheet All views on one captioned overview PNG.

Two saved views minimum for tours; up to 32 for batch renders.

Auto-rotate

The Orbit button (and the HUD toggle) spins the piece for a hands-free showcase — a display mode, separate from timeline animation.