Camera & views
The Cam tab controls the lens, and — more importantly — your saved views: the named framings that power tours, batch renders, contact sheets, and the catalog set.
The lens
Work in the units you think in:
- Degrees — a plain field-of-view slider (10–90°).
- Lens mm — a focal-length slider (12–135 mm) plus one-tap chips for the classic 35 / 50 / 85 / 100 mm lenses. Jewelry loves long lenses: 85–100 mm flattens perspective the way product photography expects.
Render scale (0.5–2×) supersamples or lightens the live viewport independently of export resolution.
Navigation helpers live on the tool rail: zoom, fit, focus-selected, the camera gimbal overlay for precise orbiting, and Limit camera so you never dive under the floor.
Saved views
Frame something worth keeping and press Save current. Each saved view stores the full camera pose and can be:
- Recalled — click its name or Go to view.
- Updated — reframe, then Update from current.
- Set as opening view — how the scene greets you (and viewers of a shared link).
- Duplicated, reordered, deleted — curate the set like a shot list.
Lock freezes the camera against accidental drags — useful once a hero framing is final.
Views power delivery
The rest of the studio treats your saved views as a shot list:
| Feature | What it does with views |
|---|---|
| Play tour | Glides through all views in order — smooth, orbit-path camera motion through each framing. |
| Timeline | Converts the tour into camera keyframes on the timeline for editing and export. |
| Batch render | Renders every view as a still into one .zip — see Rendering & export. |
| Contact sheet | All views on one captioned overview PNG. |
Two saved views minimum for tours; up to 32 for batch renders.
Auto-rotate
The Orbit button (and the HUD toggle) spins the piece for a hands-free showcase — a display mode, separate from timeline animation.