GemGpu Docs Open the Studio →

The interface

One screen, five regions. Everything else opens from here.

1 — Library · 2 — Viewport · 3 — Tool rail · 4 — Inspector · 5 — Timeline dock.
1 — Library · 2 — Viewport · 3 — Tool rail · 4 — Inspector · 5 — Timeline dock.

The viewport

The center of the studio is a live, physically-based render — what you see is what exports. Left-drag orbits, wheel zooms, right-drag pans. Click a part to select it; right-click a part for its context menu (duplicate, isolate, hide, materials and more). Drag a model file straight into the viewport to import it.

Above the viewport, the breadcrumb names the loaded model and the selected part. The HUD in the top-right corner keeps the always-useful controls one click away: undo / redo, auto-rotate, performance mode, reset view, snapshot PNG, and copy share link.

The tool rail (left edge)

Five viewport tools, mutually exclusive — the active one glows gold:

Tool What it does
Orbit Camera navigation (the default).
Move / Rotate / Scale Transform gizmos for the selected part or multi-selection — see Scene, parts & transforms.
Pivot Reposition the transform pivot without moving geometry.

Below them: Zoom in / out, Fit to viewport (reframe the whole piece), and Focus selected (frame just the selected part). Then two toggles — Limit camera (keeps the camera from diving below the ground) and Camera controls (the navigation gimbal overlay). At the foot of the rail, Catalog set renders the full 12-image listing pack in one click — see Rendering & export.

The library (left panel)

Your palette of ready-made assets, in five tabs:

The search field above the tabs filters materials and HDRIs by name; the slider at the bottom resizes thumbnails.

The inspector (right panel)

Seven tabs, one per discipline:

Tab Covers
Scene Save/notes, numeric transforms, the parts hierarchy — chapter
Material The selected part's gem, metal, or surface material — gems · metals
Env Environments, studio lights, ground & shadow — chapter
Cam Focal length, saved views, tours — chapter
Image Tone, grade, curves, LUTs, post effects — chapter
Render Output size, stills, video, queue — chapter
Anim Animation workspace and the dynamics families — chapter

Sections inside each tab collapse — click a header to fold or unfold it.

The timeline dock (bottom)

Opens with the Anim tab (or automatically when you add animation). Transport controls, the playhead, and one lane per track and dynamic. Everything on it drags: clips move and retime, keys slide, edges snap to neighbours. See Animation & dynamics.

The menubar

File · Scene · Environment · Render · View · Report — the menus carry everything that isn't worth a permanent button: opening and exporting scenes, importing HDRIs and render templates, snapshot and video commands, panel toggles, and the bug reporter. Every panel action in these docs is also reachable from a menu.

Top-right corner

HQ toggles high-quality rendering, ACES switches the cinematic tonemap, and the theme button flips dark / light. Your account menu lives here too — sessions, security, and sign-out.