Image & post effects
The Image tab is the darkroom: tone mapping, grade, and a full post-effects chain — all live in the viewport and identical in exports.
Tone & color
- Tone mapping — ACES (the cinematic default), AgX, Neutral, Linear, Reinhard, Cineon. The active map is shown in the top bar; ACES is the catalog look.
- Exposure · Saturation · Contrast — the master grade.
- Temperature · Tint — white balance; warm the golds or neutralize a cool HDRI.
Sparkle & glow
- Bloom & glow — strength, radius, threshold for the highlight halo, plus Lens softness.
- Sparkle glints — the star-shaped flashes on the brightest facet hits: count, length, intensity. This is the "diamond commercial" twinkle.
- Halation — the warm film-style bleed around bright highlights.
Detail
- Sharpen — crispness for catalog output; subtle values read as focus, not crunch.
- Film grain — amount and scale, for editorial texture.
- Chromatic aberration — lens fringing, off by default.
Light response
- Screen-space reflections (SSR) — parts reflecting each other and the plate.
- Ambient occlusion — contact shading in crevices: radius, near, far.
- Screen-space GI — soft indirect bounce light, on by default.
- Contact shadow — an extra grounding shadow at the floor line.
Color shaping
- Curves — a full curve editor (master + per-channel) for the final contrast signature.
- Selective color — pick a hue band and shift its hue/saturation/lightness alone. Deepen just the sapphire, warm just the gold.
- Color LUT — import a
.cubeLUT (from your colorist or preset packs) with Intensity, plus quick Warmth and Print fade dials.
Framing effects
- Vignette — strength, radius, softness.
- Depth of field — real lens blur with strength, blur radius, and focus size. Pair with a long lens for macro shots.
- Outline — a stylized contour pass (strength, thickness, glow) for technical or graphic looks.
Where it applies
Everything here is part of the rendered image: stills, video, batch exports, and the catalog set all carry the exact grade you see. Save the whole recipe as a render template (Drive) to re-apply a house style to any scene in one click.